• The Ruses

    R.U.S.E. offers a refreshing way of playing strategy games : bluffing and fooling your opponent. To do so, R.U.S.E. introduces a new concept, called the ruses. The ruses are deception cards based on the tricks used by military chiefs during wartime. So far there are ten different deception cards in R.U.S.E. that we will be unveiling progressively. Below you will find a short description of those we have revealed since the game announcement in February.
    To know more about the ruses, make sure to read the in-depth interview with Stephan Hernandez, game designer on R.U.S.E.
  • Radio Silence

    Hides all units in the sector : all allies’ units disappear from the enemy intelligence system. Units created by the player will remain hidden from the enemy detection system as long as they do not leave the affected area.
    Related articles: In-depth – The Deception cards
  • Spy Plan

    Reveals unknown units in the sector : all unidentified units in the sector are revealed. Units created by the player will remain hidden from the enemy detection system as long as they do not leave the affected area.
  • Decryption

    Reveals all enemy orders in the sector : all enemy orders in the sector are shown. Orders represented by red arrows allow you to see the enemy troops’ actions one step in advance.
  • Decoy Offensive

    Creates 5 decoy units to simulate an army : decoy units are produced and launched in this sector to simulate an attack.
  • Camouflage Net

    Hides all buildings in the sector : All allies’ buildings disappear from the enemy intelligence system.
    Create camouflaged factories behind enemy lines and produce armies that the opponent does not expect to fight.
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